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rules
Splutschnik Rules Updated for v11.0
General
- We will meet back up at John's place at 8:30pm for beer, pizza, and prizes. Your team captain will know where that is, and will have John's number.
- The Quaff doesn't count for any points.
- Your team decides where to go at all times. There is no set route. Enjoy yourself. Explore.
- For your team to be able to count a bar in their score's totals, your team must meet two conditions. 1) Your whole team must be there. No scouts or outliers allowed. The only exception is the rare case in which your team is missing a player by capture. 2) Your team must have a number of drinks equal to a number three fewer than the number of people on your team(even if one of them is captured.
- You're getting around on foot. Walking, skipping, ambling, running, jogging, prancing, mincing, and handwalking are permitted. Buses, cars, bikes, skateboards, rollerskates, ice skates, badonkadonks, unicycles, hot-air-balloons, helicopters, zeppelins, jetpacks, and taxicabs are not.
- The drinking requirement is pretty low. This is not a drinking contest. If you get out of control, it's highly recommend that you take it easy with water for a few bars.
- Also in the vein of this not being a drinking contest, alcohol-related vomiting during the event, if John finds out about it, will result in your team's disqualification. Really folks, take it easy.
Sniping and Challenges
- A successful snipe requires that the sniping team purchase a beer for the incumbent captain, and neither team may leave the bar until the incumbent team finishes their drinks, including the captain's purchased beer. In addition, neither team can get any conventional points in a snipe-bar, unless the snipe is defeated with a challenge. The per-team drinking requirement remains in effect regardless.
- A successful snipe will earn the sniping team 100 points, and the incumbent team will lose 100 points. It is possible to have a negative score.
- Snipes, successful or not, will be limited to a maximum of one encounter, one way or another, between each combination of two teams. This means that if Team A snipes Team D, Team A is no longer allowed to snipe Team D for the remainder of the day, but it also means that Team D is no longer allowed to snipe Team A for the remainder of the day.
- Each team is allotted one challenge that they may use at their discretion, in order to overturn a snipe.
- The arbiter will issue a challenge to be completed by the incumbent team, or both teams to complete in direct competition, incumbent's choice. If the incumbent team wins, they may choose a member of the sniping team other than the captain to join them for two bars beyond the bar in question
- The arbiter of all matters in the event of a snipe challenge is the first bartender present, who must be physically present for the duration of the snipe, and who must initial both teams' notebooks. With no initials, the challenge doesn't count.
- Please keep in mind that a bartender is a busy person, and they might not be available to devote the necessary attention to a challenge. If this is the case, of course, no challenge will be possible.